Paul Greveson - Senior Technical Artist
Based in Stockholm, Sweden.
About Me
I am a passionate developer of interactive entertainment, with over 18 years of experience in game development and a strong desire to create and innovate through rapid prototyping.
With skills rooted in traditional art education and the game modding community, I have a wide range of experience across all aspects of game development, from content creation to gameplay code, and production work.
Since technology moves at such a fast pace, I find that I am always learning, while also looking to educate and encourage my team-mates to ensure we are aligned and engaged.
Most recently I have been involved in procedural creation tools, Machine Learning processes for creating content and animating creatures, and big data visualization in real-time.
Experience
- Senior Technical Artist - Embark Studios (2019 - Present)
- VR Senior Technical Artist - EA SEED (2016 - 2018)
- Lead Technical Artist - Splash Damage (2011 - 2016)
- Technical Artist - Splash Damage (2008 - 2011)
- Environment Artist - Splash Damage (2006 - 2008)
- Junior Environment Artist - Visual Science (2005)
- Freelance Artist - Liquid Development (2004-2005)
Shipped Titles
Education
- BA Computer Arts - University of Abertay Dundee (2003 - 2006)
Talks
- UnrealFest 2022 - Building Tools Quickly: Blueprints, Menus, Utilities, and Widgets (2022)
- GDC 2011 - Punching Above Your Weight - with Tim Appleby (2011, but still relevant today!)